|
|  |
Matthew Phillips -- maptheway member since 07/2003 379 hits
|
Sign in to be able to view the full version of this page! |
|
| Have: | DRIVE: Perseverance: TV Show & prototype Internet Game with built in Social Networking | |
Want: | INNOVATIVE open source start up team & Reality Production team: Birdview Ave, fixer in Malibu |
| Title: | Founder |
| Home: | Los Angeles, CA USA |
| Company: | AmazeBay, Seek First |
| From: | Twin Falls, ID USA |
| Industry Category: | | | Universities: | Pepperdine Graduate School Harvard UCLA Azusa Pierce |
| Industries: | Internet, Social Network, Knowledge Exchange, Interactive Advertising, Entertainment, Television, iTV, Blog, Game Development, Educational Technology, Communities of Practice, Knowledge Management, | | Interests: | Television, MIT Media Lab, PhD, CalTech, Post Production, Digital Media, Visionaries, Game Theory, Entrepreneur, Innovation, CMS, Online Search, Wakeboard, KiteBoard, Harley Davidson, God, Google, |
RyzeNoPhotos
| Please take a second & place
a note for me below:
BIO: Matthew is
a 37-year-old Los Angeles based digital media executive, who believes the future of online search will replace traditional advertising and will involve social networking sites and interactive TV games. He helped expand Seattle based Loudeye
Technologies into
the Los Angeles region as General Manager and Director of Production. Spent
nearly 7-years throughout the 90's with Boston based digital Film and
Video Corporation Avid Technology, evangelizing digital non-linear Film & TV editing throughout Hollywood,
China, Singapore, Korea, and Japan. Engineered acoustic drums in the late
80's for many music artists including: Madonna, U2, Sting, Metallica, Chick Corea. Toured the US, Europe and Canada in different bands after graduating
high school a year early in the 80's.
Matthew's undergraduate studies include a Liberal Arts degree from Pierce,
and a Bachelor of Science in Business and Management from Azusa Pacific
University, graduating Magna Cum Laude. He has attended UCLA, and Harvard Law. Matthew completed his Masters degree in Educational Technology with a 4.0 gpa from Pepperdine
University in Malibu, California.
Matthew is a successful builder, focused on media, technology, creativity,
business, and uniting people. He lives in Woodland Hills, CA with his wife and twin sons.
Personal
motivation has involved
deep research, with concentration on converging the following areas
into a profitable business model: Online Search, TV Game Shows, Blogs, Photo Galleries, News
Letters, Social Networks, Chat, Virtual Worlds, Content Management Systems, News Feeds RSS, Forums/Bulletin Boards, Artistic Web Designs, Wireless, Rating & Review sites, Social Network Mapping, Streaming, and online knowledge exchange.
Books make an erudite; I'm reading,
read, or want to: Please...don't attempt to open
this page unless you have broadband, I'm not kidding; I read slightly
more than the average entrepreneur. My favorites today: 1) The Art of
Possibility 2) Innovation and Entrepreneurship 3) Serious Play 4) Surely
You're Joking, Mr. Feynman! 5) The Social Life of Information 6) Cultivating
Communities of Practice 7) The Book of Learning and Forgetting.
I am the TV demographic ;-)
Intro: The patents have been filed, I've completed Graduate
School:
Now I am constructing the start up business which consists of three cross
pollinating brands:
1) TV show
2) Interactive Internet Community
3) Wireless Game
This is a knowledge connection place, much like eBay meets Google, but
in the spirit of game play. All brands transcend the traditional formulas
of luck and/or memorizing trivia. Digital Squeeze connects savvy contestants
with the power of the Internet revealing to the audience unprecedented
results through team play.
Description for the "deep" academic
crowd: The theory of this
game agrees with Negroponte and Minsky [MIT]: "Intelligence
is not the product of any singular mechanism, but comes from the managed
interaction of
a diverse variety of resourceful agents. They argued that such diversity
is necessary because different tasks require fundamentally different
mechanisms; this transforms psychology from a fruitless quest for a few "basic" principles
into a search for mechanisms that a mind could use to manage the interaction
of many diverse elements."
Description for the 'pitch' addicts: Teams play within
a game of connection, bidding for knowledge utilizing the Internet
or wireless. The first patent
pending TV show where the audience pitches the questions and the contestants
utilize the Internet to race each other and the clock to find the answers.
It's not about trivia; it's all about connections! Description for Consumers:
If ebay were to partner with a game of knowledge it would be called Digital
Squeeze, and I'd be working with Meg Whitman. Does anyone have her e-mail?
;-) Description for those without Internet access: A game where you find
stuff online for others in order to win cash and prizes along with a
sense of helping everyone.
Description for entrepreneurs: This
Los Angeles start up business is backed by two years of full time research
and was part of my Action Research
Project for my Master of Arts in Educational Technology at Pepperdine
University, in Malibu. I graduated July 2003. Further Education: I'm
intensely intrigued with MIT OpenCourseWare project, and Content Management
Systems in general [like Midgard]. I desire to take MIT open courses
this fall to really muckabout with their new system.
History & a bit of life trivia: Vinnie
Colaiuta invited me over to his house to play dual drums with him in
his garage studio in Van
Nuys [1988]. Catch up: Vinnie is considered by most drummers to be the
BEST drummer in the world. This was a musical 'high' but also cleared
up any fantasies I might have had of playing as an LA studio musician!
I continued to work for Vinnie, Jim
Keltner, Jeff Porcaro, Ringo & others
which includes nearly every one of my childhood drumming idols [with
one exception; Neil
Peart]. These 4-years tuning kits in studios all
over LA, paid for my first college degree.
Technically ahead of the curve: I
bought Pro
Tools and Studio Vision
Pro after reading a few articles saying how cool these digital home
studio products were [1990]. The goal was to write my music hits at night
after working
during the day engineering video editing systems. In true constructivist
learning, as Papert defines
it, and a few phone calls to tech support, I quickly realized the $35K
I just
spent was for products that worked together
in theory,
but
not reality. Opcode later hired me as a freelance spokesman/evangelist.
Reflecting back; I was crazy enough to take an early technical/financial
risk to
prove what others were writing about. This approach actually taught me
how I could finesse the software to produce music; painful but possible.
This experience landed me a position with Avid Technology, right after
IPO. Knowing film technology pays more than just knowing audio technology.
But it's always great to know both. Yes, I took Computer Science as my
foreign language requirement in College ;-) My Pacman high score = 3-keys.
When
you make a note: I'd love to hear what it was that first directed
you to this side of the tracks. Cool.
|
Sign in to be able to view maptheway's guestbook and friends list!
|