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Building a Digital Entertainment Company in Silicon Valley - September 21, Stanford UniversityViews: 274
Sep 10, 2004 6:06 pmBuilding a Digital Entertainment Company in Silicon Valley - September 21, Stanford University#

>> Barry Caplan - Start Your Future Today
To those of you in the San Francisco Bay Area, I invite you to attend this event I am chairing. Full details and registration are at www.vlab.org.

I have been told the early response is large, and the event could sell out, so please register early. Food and plenty of networking time included. Auditorium seats 325 or so I've been told.

Hope to see you there! Please let me know if you plan on attending so we can introduce ourselves in person.

Best,

Barry Caplan


------------------------------------
September 21, 2004
6:00 PM Networking
7:00 PM Presentation
Sponsored by MIT/Stanford Venture Laboratory

DETAILS
Is Silicon Valley changing the old familiar song from "Hooray for Hollywood" to "Hooray for California"? The growth of Digital Entertainment may be doing just that. How we entertain ourselves represents a convergence of business and technical trends and opportunities that may play into the historic strengths of Silicon Valley.

What the consumer sees as smoothly delivered content is actually the end product of a complex set of technical operations as much as a creative endeavor. Financial models affect how companies are built and what expectations investors have for returns. Decentralized, worldwide production using digital tools extends trends in Hollywood-style content creation that have been occurring since the 1980s. Digital and wireless distribution networks hide behind and seamlessly blend with still more digital technology at the point of delivery. At the same time, measurement and tracking becomes easier, driving demands for both increasingly efficient use of capital and operational efficiencies.

In many cases, the delivery medium has remained the same to the consumer, but technology behind the scenes has changed the way entire entertainment industries operate already. For example, movies are still viewed at a theater, but the production of those movies relies increasingly on digital advances. The televisions in our living room may be the same, but the delivery mechanisms such as cable have been completely re-engineered to increase entertainment delivery capacity.

At the same time, new delivery mechanisms are emerging for older entertainment forms. Satellite TV and Radio, Internet delivery of music, and video games delivered via console, PC, Internet, and increasingly wireless phones, have all raised phenomenal opportunities while stretching the boundaries of our traditions in Intellectual Property law.

Our featured company, Gracenote, will be represented by CEO Craig Palmer. Learn how Gracenote has grown from an idea-- identification of digitized songs --into a company with an important technology integrated into many familiar products. Please join us as our distinguished panelists discuss the issues, opportunities, and trends faced in building a Digital Entertainment company in today's Silicon Valley.

Speaker:
Craig Palmer President and CEO Gracenote

Panelists:
Yar R. Chaikovsky Counsel in the IP Counseling Group Weil, Gotshal & Manges
Marco DeMiroz Partner Selby Ventures
Tony Fadell VP, Engineering, iPod Division Apple, Inc.
Sameer Gandhi Partner Sequoia Capital

Moderator:
Nitin J. Shah Group Head, Co-Founder, Personal Broadband Industry Association




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